Technical Director / Interactive Developer / Game Systems
20+ years building interactive experiences, game systems, and pipeline tools for studios and brands worldwide. From advergames for Samsung to pipeline infrastructure at Guru Studio Toronto.
Not a generic dev-for-hire. I solve specific problems in game development, interactive media, and technical pipelines.
Branded mini-games, event booth experiences, AR activations, and touchscreen installations. Built for Samsung, Under Armour, Troniks, and the Colombian Ministry of Education. Fast delivery, tested before your event day.
Technical Director services for animation and game studios. Custom tools for Maya, Houdini, Shotgrid, and Unity pipelines. Automation scripts that save your team hours every week. Previously at Guru Studio, Toronto.
Full-stack web development, mobile apps (iOS/Android), WordPress systems, SEO, and CRM integrations. Currently building MedPoint EMR at Gambit3. Clean code, quick delivery, no long onboarding required.
Need something built? Let's talk.
Start a Project →This guy is just the unsung pro. If you need some programming, you should hire this guy because he's amazing. You are clutch and you're the reason we are online — basically what it is.
A selection of advergames, branded experiences, and interactive demos built for events, mobile, and desktop platforms across Latin America.
When I'm not on client projects, I build tools for the game dev community — because the best way to show how you think is to build something real.
These aren't generic utilities. They're built for level designers, game designers, and mechanics developers — the people who need fast, focused tools that don't get in the way.
WSG 1.0 — Generate structured workspace reports for freelancers and devs. Document your setup, track project states, export clean snapshots.
Time-to-kill calculator for game designers. Balance weapon damage values precisely without spreadsheet hell.
Damage-per-second calculator for balancing combat mechanics in real time.
Balance player and enemy health/armor values across difficulty levels.
Quick procedural map generation for level design prototyping and planning.
Character, item, and world name generator tuned for fantasy and sci-fi game projects.
Studios, agencies, and brands across Canada, USA, Chile, Colombia, and Venezuela.
Frontend development for MedPoint EMR (medpointemr.com), a medical records management system. Building and maintaining complex UI components, data flows, and clinical workflows.
Pipeline tools development for one of Canada's top animation studios. Built tools in Python, JavaScript, C#, HTML/CSS for the animation and FX departments. Tools integrated with Autodesk Shotgrid, Maya, and Houdini.
Lead development of Gate of Infinyx, an original game built from scratch in Unity/C#. Managed team, game design, character design, level design, and full codebase.
Web development in HTML5, CSS, PHP, JavaScript. WordPress, RainMaker, ClickFunnels, ThriveThemes, and LeadPages. Video editing, logo animation, and motion graphics.
Advergames and AR apps for major brands including Samsung, Under Armour, Venus. Built experiences for iOS, Android, PC, Mac, and touchscreen kiosks. Developed Oculus Rift integrations for physical simulators.
Web systems, 3D interior design software, inventory systems, and advertisement games.
AR projects, 3D modeling and animation for advertisement. Mobile apps for Android and iOS.
Games, interactive experiences, and systems built for real clients. No demos — all shipped and deployed.
Looking for short-term projects, consulting, or a long-term technical partner. I respond same day.
Currently available for freelance projects — game dev, pipeline tools, web systems, and interactive experiences. Remote only. Quick start, clean delivery.